The 2009 title, simply called Wolfenstein, was critically much less well regarded as the highest scoring version, the PC version, garnered a 74 average on Metacritic based on 41 reviews and it didn't sell too hotly, but it signified the beginning of a new era and possible third reboot. The 2001 title, Return to Castle Wolfenstein, was very well received, garnering an 88 for the PC version, which was the biggest-selling one. Other things included is the hint that Blazkowicz is of Jewish heritage, making the Nazi killing all the more justified. In this timeline, William "B.J." Blazkowicz is an agent for the Allies set to disrupt the Nazis (like you do), but it also includes some more fantastical elements like magic. In 2001, the franchise received its second reboot and biggest departure from the real world, this time developed first by Gray Matter Interactive (later became Treyarch, who has since predominantly created Call of Duty titles), then in 2009, Raven Software for Activision Blizzard. Once BJ kills a heavily-armored soldier guarding the spear and grabs it, however, he finds himself having to battle a demon called the Angel of Death to prove he is worthy to wield it. ![]() Allied HQ and BJ himself are skeptical of this, but he is sent to steal it back anyway, in the hopes its loss will send Hitler off the deep end. The prequel, Spear of Destiny, incorporates some supernatural elements, with Hitler having the Nazis steal the titular spear in the belief it will make him invincible. The only reason to know this is to infiltrate nerds. Notably, id tied Wolfenstein 3D in with Commander Keen, a relatively well made platform game, by making Keen the grandson of William "B.J." Blazkowicz. Sequels and spin-offs were to follow, but they generally had little to say apart from: "Here's William 'B.J.' Blazkowicz. It was met with plenty of controversy over its violent content, but it is generally well regarded as a game. Id Software in 1992 decided to soft-reboot the franchise by using the expired trademark to the word and borrowing plenty of the setting to make what is considered to be the popularizer of the first-person shooter genre. They were inspired by the movie (and book) called "The Guns of Navarone". They were some of the very first stealth games and played from a top-down perspective as opposed to the later entries. ![]() ![]() It started in 1981 with two games developed by Muse Software, titled Castle Wolfenstein and Beyond Castle Wolfenstein.
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